An Isometric Tactics RPG made in the Unity game engine. Currently, the project is not hosted anywhere. The project is inspired by Tactical turn-based JRPGs such as Final Fantasy Tactics for SNES.
There will be a grid of tiles which makes up our game map. We will place our player party on the map with enemy characters already placed there. The characters would take turns moving on the map and taking part in combat with the other characters. The player has to defeat all characters in the enemy team to win.
The main mechanics which were developed for the project include:-
The user can create levels manually or use a level generator by defining the settings of each tile in the map grid.
Enemies with pathfinding on the grid. This involves creating a history of all the tiles with their neighbouring tiles. Based on the character and obstacle positions, the tiles can have the following states:-